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Low-High Fidelity Prototypes & Animated Wireframes

This is an App that I am currently designing for the UI Design Course I am currently enrolled in with Career Foundry. I have chosen to design the app as if it were for ASRV since I was employed with them while making the app.

The purpose of this app is to enhance the music experience between workout partners. The app gives users the ability to sync the music from their current music application they already have, collaborate on playlists together, and the ability to listen to the same stream of music simultaneously. The app also gives the users the ability to use their microphones in their headphones to talk to one another. This solves the problem of not being able to communicate with each other while listening to loud music. No more taking off one headphone to be able to talk to each other! The users also have the ability to un-sync their music and listen to their own desired playlist while retaining the ability to talk to each other via headphones. In order to keep the constant noise from the users surroundings from being picked up by the microphone, the app has an adjustable microphone sensitivity feature. The idea for this app was inspired by online gaming.

The spacing measurements on the mid fidelity prototype are provided to help the developer. Upon delivery the app will also be paired with Invision to create a working prototype and for the developer to have access to a bit of already made code from Invision.

Software: Sketch, After Effects, Photoshop

Client Name
ASRV Sportswear